Game dissections Taking Call of Duty: Mobile to the next level – what we can learn, and what it can improve In 2019, Activision added a mobile counterpart to its successful Call of Duty franchise. It was, unsurprisingly, a massive hit, with 100m downloads within its first month. So what have
Game dissections 7 game dev tips from Bowmasters' success Megacool examines what Bowmasters teaches us about making a successful mobile game, and some areas we think it could improve.
Game dissections How Trivia Crack 2 built on the success of the original – and 5 things it could do better In this game dissection, we’ll take a close look at how Etermax have implemented an excellent first-time user experience (FTUE) for Trivia Crack 2. We’ve also got a few suggestions and tweaks for how it could improve its social reach even further.
Game dissections How the casual game Bumper.io reached the top of the charts – and 6 ways to help it stay there In our new game dissection, we’ll take a look at how Voodoo got Bumper.io to the top of the charts. Plus, we’ve got some suggestions for how to take an already-popular game to the next level.
Game dissections 9 Growth Hacks From Viral Hit Game Agar.io Agar.io has been a viral success, but what features have been put into the game to help spread the word? We took a closer look at the game to learn more about the in-game growth aspects, as well as suggesting a few of our own.
Game dissections How Love Balls became a viral smash hit – and 7 ways to improve it Love Balls has proved to be a massive success, reaching the overall #1 slot on the App Store in over 60 countries, and charting at #1 in Games in over 100. We’ll take a close look at some of the features that have led to Love Balls becoming such a popular game.